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Chiasse
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MessagePosté le: Mar 14 Juin - 15:18 (2011)    Sujet du message: 1.3 Répondre en citant

Yo


suis en train de me taper les forums anglais sur la 1.3


Quelques gros changements, notamment sur l'arbre paragon. A cause de frappe de fer nous allons devoir modifier toutes nos ames je pense :


=>Invoc instant de notre pet (ça s'appelle la flatulence)
=> Frappe de fer passe a 38 points [up dps du paragon dans son ensemble / volonté d'en faire un arbre viable en pve]


En tout cas y a 52 pages de posts...tous négatifs. Apparement (je me plonge dedans) mais ce patch baisse notre dps et surtout nos anti sorts.



Voila la liste des modifications envisagées 


COMBAT
* Stealth: Fixed a bug with toggling melee auto-attack would cause stealth to break.
* Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex: Stormcaller, Necromancer).
* Fixed some effects on pets to be lost when teleporting.
* Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping.
* Mana: Changed the way mana-regeneration is calculated to now include diminishing returns. This should have little impact on leveling characters and is only noticeable once higher levels of gear are attained.

WARRIOR

BEASTMASTER
* New ability - Companion's Call: Makes the next pet summon ability instant-cast.
* Greater Primal Companion: Claw Swipe: Fixed a bug causing this to occasionally only hit one target.
* Fixed some bugs with the icon display for Summon Greater Primal Companion.

CHAMPION
* Deadly Strikes: Now increases the damage of attack point builders by an additional amount for each point spent in Champion over 30.
* Bash: To better match up with other interrupts, the cooldown has been increased to 8 seconds and Power cost reduced to 10.

PALADIN
* Warden's Protection: Will no longer be removed when the affected player changes zones.
* Face Slam: To better match up with other interrupts, the cooldown has been increased to 8 seconds, damage reduced slightly, and Power cost reduced to 10 Power.
* Improved Paladin's Devotion: Fixed a tooltip bug that reported the wrong amount of cooldown reduction on Paladin's Devotion. Tooltip now properly shows a cooldown reduction of 10-20 seconds. This is a cosmetic fix only.

PARAGON
* Strike Like Iron: Moved to a 38 point root ability.
* New root ability - Reaping Harvest: Available with 2 points spent in Paragon. Attack point consuming ability that requires dual wielding.
* Path of the Wind: Now requires the Paragon to be dual wielding.
* Way of the Wind: Now triggers a second weapon attack after using any attack ability that requires dual wielding.
* Paired Strike: Now causes the next follow-up strike to critically hit.
* Flinching Strike: To better match with other interrupts, the damage is no longer based on weapon damage, cooldown reduced to 8 seconds, and Power cost has been reduced to 10 Power.
* Bend Like the Reed: In addition to enhancing Parry, now also increases the damage done by attacks that require dual wielding. To support this change and put this in line with similar finishers, the cooldown has been increased to 1 minute.

RIFTBLADE
* Rift Storm: Fixed a bug causing different icons to appear in game compared to the Soul Tree version.
* Fiery Burst: Should now reliably trigger Enhanced Burst.
* Riftwalk: Fixed a bug causing this ability to not break stuns. Now deals damage to the enemy. Due to this there are now multiple ranks of Riftwalk which can be trained at your nearest Warrior trainer!
* Improved Riftwalk: Now enhances the damage dealt by Riftwalk in addition to reducing the cooldown.
* Rift Storm: Reduced cooldown to 2 minutes from 3.
* Avatar of the Rift: Increased the amount of Attack Power contribution.
* Surging Energy: Fixed a case where this could sometimes not trigger.

WARLORD
* Intimidating: The debuff tooltip should now actually work.
* Fixed a typo in the Warlord Soul tooltip.

VINDICATOR [PvP]
* Advantage: Tooltip changed to more accurately describe what the ability does; increases the chance to get a critical hit by 1-5%.

VOID KNIGHT
* Furious Rage: To better match up with other interrupts, the cooldown has been increased to 8 seconds, and the ability damage is no longer based on weapon damage.
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MessagePosté le: Mar 14 Juin - 15:18 (2011)    Sujet du message: Publicité

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MessagePosté le: Mar 14 Juin - 15:38 (2011)    Sujet du message: 1.3 Répondre en citant

Voila les commentaires du mec que je trouve le plus pro du forum et qui a testé les spe PVE DPS pendant 8 heures




=> Bestmaster reste incoutournable. Obligatoire de prendre cette spe en raid [dsl Trusty Smile]
=> la sép paragan devient aussi puissant que la spe 2H
=> la spé vindicator ne sert a rien
=> Paragon ou Champion seront forcément présentes dans nos ames [avec Beastmaster]


My constructive feedback after 8ish hours of testing these changes:

-Beastmaster is still required to get optimal DPS out of any warrior spec. It carries a 200-300 DPS advantage when only self buffed and much more when raid buffed. This is a 100% required soul for DPS in a raid environment, no variety here.

-Dual wield has come a long way to being closer to 2h, and the new finisher at 2 paragon is great. I'd like to see path of the tempest buffed closer to the damage of this new finisher as well as more offhand damage contribution to dual strike, rising waterfall, path of the wind, path of the hurricane, and path of the raptor. Having another followup attack that is melee range, 2 weapon only, single target, and more powerful than path of the hurricane somewhere around 32 points in the spec (or replacing death touch) would also be a great addition.

-Taking non damaging (buff) finishers off the GCD would go a long way towards making the paragon class flow better in combat. Bend like the reed and shifting blades should be off GCD finishers.

-Please, Please, Please make followup attacks work like bladedancer's Keen strike > precision/quick strike. By this, I mean make it so when an AP builder is used, a single followup can be used within 10s after as the ability description suggests. Right now, any ability breaks the followup. This include off GCD attacks, SLI, or any finisher.

-Give warrior abilities attack power scaling in a similar manner to rogue abilities. This kills 2 birds with one stone: Increases DPS to be more in line with melee rogues and finally makes plate gear and AP more desirable than leather.

-Warrior's burst damage in PVP has gone down tremendously. Although this is probably a good thing, there is now no reason we shouldn't have defensive cooldowns in our DPS trees like other classes to help with survival since we're consigned to melee range and damage has been reduced.

-The Vindicator tree is still extremely subpar. Especially the DPS side. Take a look at the mage tree, cleric tree, and even rogue tree (which could use a little work too) and look again at Vindicator. Ideas for Vindicator: Take out abilities with short or insignificant CC effects that trigger DRs, give us %critical damage like other callings or more ways to increase base damage, and at least 1 defensive cooldown midway through the spec other than just break free. Make aura of vengeful wrath undispellable, this ability could actually be pretty great if AP scaling is increased.

-With Paragon and Champion as the main +weapon damage primary specs, there should be multiple viable secondary specs that add similar amounts of DPS. As of now, beastmaster outperforms riftblade as a secondary spec by such a wide margin that it is not remotely competitive.

-Since damage across the board for champion has already been reduced greatly, please leave path of the wind usable with a 2handed weapon. This was the champion's best option for a ranged attack and adds some much needed synergy between the two trees.
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Mokkori
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MessagePosté le: Mar 14 Juin - 18:13 (2011)    Sujet du message: 1.3 Répondre en citant

Ma maman m'a appris a ne jamais me fier au première version de patch note...



... J'espère qu'elle a raison


Les retour que j'ai pu lire parlent d'une perte de dps de ~20%


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MessagePosté le: Mar 14 Juin - 23:41 (2011)    Sujet du message: 1.3 Répondre en citant

Ouep je confirme => apparemment les dev se sont rendus compte de la mauvaise réception du patch et sont en train de le modifier
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MessagePosté le: Mer 15 Juin - 09:34 (2011)    Sujet du message: 1.3 Répondre en citant

A voir, merci Chiasse pour la compilation des infos, pour ma part je vais faire comme d'habitude, farfouiller à droite à gauche, attendre le patch, constater les dégats, mal traiter le poteau et prendre la meilleurs spé.

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MessagePosté le: Mer 15 Juin - 10:50 (2011)    Sujet du message: 1.3 Répondre en citant

J'aurais bien voulu tout traduire, mais j'ai pas vraiment le temps en ce moment.
Dans tous les cas, va falloir tester.
De mon côté je suis content que la spé paragon devienne potable dans son ensemble, je reste super déçu de la spé Saigneur...de la spé dompteur (j'aime pas me battre avec un pet). Mais ce qui m'embête le plus c'est le manque de synergie entre les différents arbres. Enfin...
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MessagePosté le: Mer 15 Juin - 11:33 (2011)    Sujet du message: 1.3 Répondre en citant

UP


=> en gros tous les arbres de talents vont avoir leur frappe de fer
=> les talents 51 vont être vraiment puissants


=> BEASTMASTER : FIGHT AS ONE devient monstrueux : plus que 25 secondes de CD pour 30 secondes de burst (+15% critique + 45% de dommage pour le pet et le wawa)
=> SAIGNEUR : EMPOWER STRIKES peut vraiment tuer si la PA de base est très élevée.
=> CHAMPION : ca devient l'usine a points de combo. et augmente le DPS de 20%...a tester. Je reste moins convaincu que le BM.


en tout cas...le BM devient monstrueux.


et le paragon se confirme en superbe up.
=> 30% pour voie de la montagne
=> Le up des dégats du para sont dispo pour le cac et les attaques a distance (link avec le saigneur?)
=> Paired strike (44 points) devient monstrueux : et permet 3 critiques en follow up...avec frappe de fer...ca va être hallucinant je pense
=> deadly grace : bof bof a voir.




Champion:
  • Destroyer’s Bearing - No longer increases the damage of only Attack Point consuming abilities, it now affects all ability attacks.
  • Two Handed Specialization - Is now called Weapon Specialization and enhances all attacks, ranged attacks receive half the bonus melee does.

Paragon:
  • Teaching of the Five Rings - Now enhances all attacks, ranged attacks receive half the bonus melee does.
  • Way of the Mountain - The damage increase to follow up attacks has been increased to 30%.
  • Way of the Wind - Now deals its damage as Air damage instead of Physical damage.
  • Paired Strike - Now deals Air damage instead of Physical damage. The number of follow up attacks that critically hit has increased from 1 to 3.
  • Strike Like Iron – The Damage enhancement has been increased to 20/35/50%.
  • Deadly Grace - Now deals damage based on how many points have been spent in the Paragon soul tree. The balance is set so that if you take Deadly Grace when it is first available it will give the same bonus that it used to, from there it will go up for every point spent in the Paragon soul.

Beastmaster:
  • Fight As One - Now increases the chance to get a critical hit by 5/10/15% and melee damage by 15/30/45%. It has also had its duration increased to 30 seconds and its cooldown reduced to 25 seconds.


Riftblade:
  • Avatar of the Rift - Increased the amount that attack power affects Elemental ability attacks.
  • Elemental Touch - Now based on a percentage of Attack Power. This percentage is modified by the number of points spent in the Riftblade soul.
  • Enhanced Burst - Now 3 points and increases damage by 10/20/30%.
  • Empowered Strikes - New Tier 5 talent that enhances Autoattack damage by a percentage of Attack Power. This percentage is modified by the number of points spent in the Riftblade soul.
  • Soul Tree points have been reset due to the addition of a new talent.

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MessagePosté le: Mer 15 Juin - 12:49 (2011)    Sujet du message: 1.3 Répondre en citant

Si je comprend bien,
Le wawa devra donc maintenant se baser sur la PA ? plus sur la force / dex?
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MessagePosté le: Mer 15 Juin - 13:49 (2011)    Sujet du message: 1.3 Répondre en citant

Si je ne me trompe pas, 1 Force -> 1 PA et 1 Dext -> 2 crit

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MessagePosté le: Mer 15 Juin - 14:00 (2011)    Sujet du message: 1.3 Répondre en citant

La dex n augmente pas la PA ?

Enfin la prio doit egalement dependre de la spe.

Trop complique guerrier. Nous nous faut juste de l intelligence. Mouais. Toujours plus
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MessagePosté le: Mer 15 Juin - 14:53 (2011)    Sujet du message: 1.3 Répondre en citant

FORCE : 


Attributes modified by Strength
1 point Strength = 0.4 points to physical Critical Attack value.
1 point Strength = 1 point to Block Rating.
1 point Strength = 1 point to Parry Rating.
1 point Strength = 0.75 points to Attack Power for warriors.
1 point Strength = 0.5 points to Attack Power for roguesmages and clerics.


DEXTERITE
Attributes modified by Dexterity
1 point Dexterity = 0.5 points to physical Critical Attack value.
1 point Dexterity = 1 point to Dodge value.
1 point Dexterity = 0.25 points to Attack Power for warriors.
1 point Dexterity = 0.5 points to Attack Power for roguesmages and clerics.




POUR REFERENCE
1 point of Attack Power = +0.1 physical damage per second (DPS)
1 point of Physical Critical Rating on a Rogue equals +0.054% chance to Critically Hit
1 point of Physical Critical Rating on a Warrior equals +0.44% chance to Critically Hit
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MessagePosté le: Mer 15 Juin - 16:58 (2011)    Sujet du message: 1.3 Répondre en citant

Compris je file me faire un stuff dps cac.
Vais filer des coups de triques. Avec mon gros baton.
Plus classe qu un eclair.
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MessagePosté le: Jeu 16 Juin - 15:48 (2011)    Sujet du message: 1.3 Répondre en citant

UP


=> Les builds qui semblent faire le plus haut DPS sont avec des 1H.
Wawa...la guerre contre les rogues commencent Smile





Paragon specs:

-Paragon/champion builds are now matching what the cookiecutter BM does on live right now. ~1000-1100 self buffed in T2 expert gear, ~1400-1500 self buffed in T1 raid gear. (Some are only seeing 1200-1300, this is the normal "but the cookiecutter BM only does 800 dps for me!" variance)

-Paired strike 3 followup crits need to be disabled for PVP. It's great for PVE and should stay, but in PVP it's going to cause problems.

-Way of the wind change is excellent. It's a worthy ability now. May need to be toned down around 20-30% if you don't want DW builds doing equivalent DPS to the BM/champ/paragon cookiecutter on live right now. Also, this ability will need to do something like 20-40% less damage in PVP the same way you've reduced the damage on pyro fulminate/cinder burst.

-Path of the raptor is doing 15-20% more damage than path of the hurricane, even though hurricane is showing a higher +dmg number. I suspect this is a bug with dmg contribution shown in the bug thread.

-Paragon still needs a "2 weapon only" single target melee range followup attack that we can use instead of hurricane when we need to be aoe-conscious. Rising waterfall does horrible dmg for dual wielders now since it doesn't require 2 weapons.

-Paragon now has great synergy with champion and riftblade, really liking these changes.

-Serenity... find a way to make this proc when we're DPSing instead of parrying, please?

Champion specs:

-Champion hybrid and pure builds are doing anywhere from 1200-1350 DPS self buffed on the dummies in T1 raid gear. This is roughly 200 behind the top spec on live.

-Deadly strikes is still applying to physical damage only. This reduces synergy between RB and champion greatly and is pretty lackluster past 30 points in the tree. Suggest this starts ramping up at 10 points in the spec and caps out at 40-50%. This helps mitigate the lack of strike like iron for 2handers, while giving no benefit to the already powerful DW builds. This would also help to bring RB/champ and BM/champ hybrids up to snuff.

-Beastmaster/champion hybrid builds are topping out around 1300-1350 DPS as the highest DPS 2h builds available right now.

-Champion needs something around ~38 in the tree that is equivalent to way of the wind to help equalize the DPS difference.

-The mid level changes in the tree would also make 51 champ viable.

RB specs:

-Riftblade now has solid synergy with other trees! Good work on this.

-Elemental touch still isn't adding more than 50-70 DPS. This and empowered strikes should add up to roughly the bonus that a BM pet gives to make this spec stand better on its own and as a hybrid.

-Empowered strikes (in full T1 raid gear) is good for a 70-80 DPS increase at 51 points in the tree.

-Hybrid champ/rb and paragon/RB builds are in the 1200-1400 range. This is a bit behind the paragon/champion and roughly equal to the champ/BM.

-51 point RB builds are only pushing 1000-1100 DPS. Allowing deadly strikes to affect elemental abilities and buffing elemental touch + empowered strikes could easily bring it up to a respectable level.

BM specs:

-No major changes for BM other than 51 points, and no surprises here. It remains a strong hybrid with champ or Para.

-51 point BM is averaging 1100-1200 DPS at best, may need some additional toys at 38 and/or 44 points that make this better
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MessagePosté le: Jeu 16 Juin - 17:08 (2011)    Sujet du message: 1.3 Répondre en citant

-Champion hybrid and pure builds are doing anywhere from 1200-1350 DPS self buffed on the dummies in T1 raid gear. This is roughly 200 behind the top spec on live.


Je sais pas ...mais c est une blague ?
Et ca crie au nerf ? Et apparement..c est pas la meilleure spe.
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MessagePosté le: Jeu 16 Juin - 17:38 (2011)    Sujet du message: 1.3 Répondre en citant

Si je ne me trompe pas behind c'est derrière, elle n'est plus à la première place du dps du guerrier.
je vient de tester une spé champion hybride avec bm et 4 pts en paragon, j'ai à vue l'oeil perdus au dps mais heureusement pas autant que je ne le pensais. Vu qu'ont perd le buff de force ont peut avec les buffs de raid rester à notre dps ... il faut voir.

mais la spé paragon est juste excellente.

Ce qui fait mal avec la nouvelle spé champion c'est que les chiffres font peine à voir, je dépasse pratiquement jamais les 1k crit.
Ils parlent d'un stuff full T1 raid ^^


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