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Mage - 1.3 nerf et up

 
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MessagePosté le: Lun 13 Juin - 11:05 (2011)    Sujet du message: Mage - 1.3 nerf et up Répondre en citant

ARCHON
* Lingering Dust: Now reduces melee and casting speed of the target by 20% for 20 seconds. The buff portion is unchanged. UP
* Casting speed debuffs will no longer cause Archon auras to gain a casting time if points have been spent to make them instant-cast. UP
* Burning Purpose: Damage procs are now affected by the Rising Vengeance ability. Reduced base damage dealt by Burning Purpose procs. NERF

CHLOROMANCER
* Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec.
* Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream. UP
* Call of Spring: Updated description to better indicate which abilities it affects. UP?
* New Ability: Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul. UP
*Synthesis: Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones. UP
* Lifegiving Veil: Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged. UP
* Natural Fusion: Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%. NERF
* Essence Surge: Debuff portion of this ability has been removed. UP
* Destructive Growth: Removed branch ability; the effects are now part of the base Wild Growth ability. UP
* Wild Growth: Reduced cooldown to 1 minute, increased radius to 25 meters. UP
* New branch ability - Nature's Swiftness: Reduces the casting time of Nature's Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability. UP
* Entropic Veil: Removed cooldown. UP
* Empowered Veil: Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters. UP
* Flourish: Reduced healing done. NERF
* Bloom: Increased healing done. UP (Et un gros)
* New root ability - Natural Healing: Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer. UP (Monstrueux sur serveur test : quasiment 4k en crit)
* Circle of Life: Now affects Natural healing. UP du UP précédent

* Empathic Bond: Increased the mana return to 20% of the damage received by the Synthesis target. UP
* Nature's Touch: Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil. NERF
* New ability - Living Infusion: A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer. UP (enfin !)

DOMINATOR
* Due to the below changes, characters with soul points spent in Dominator will receive a free soul point respec.
* Fixed an issue where enemies would sometimes be able to continue casting or using abilities when affected by Mass Exhaustion, Disorient, or Overpowering Will. UP
* Mass Exhaustion: Fixed a bug in certain builds where Mass Exhaustion would end on all enemies if broken on one affected target. UP
* Thunder Blast: Will now deal damage and interrupt casting even if the target is immune to the knockback portion of this ability. UP
* Charged Shield, Mass Charged Shield: Will no longer land on an ally who already has a mage armor buff other than Charged Shield. NERF mais logique
* Transference: Now blocks energy and mana regeneration on the target for 7 seconds, up from 5. Damage is now a flat value influenced by Spell Power and is no longer based on the amount of Energy, Power, or Mana drained. UP
* Microburst: NO longer reduces the damage of Storm Shackle. UP
* Deny: Reduced cooldown to 10 seconds, UP !!!!!!
* Mental Shock: Reduced cooldown to 20 seconds. UP
* Empowered Presence: Now increases the radius of your Arresting and Reflective Presence by 2-6 meters. Increases the chance for your Reflective Presence to reflect spells by 5-15%. Gives Arresting Presence a 33-100% chance to proc an interrupt on up to 10 targets within range, each second. UP pas de DR sur l'interrupt donc il proc même si immune !
* Priest's Lament: Will now interrupt the target when it attempts to silence them. The interrupt will occur even if the target is immune to silence. UP
* Disorient: Now blasts the enemy with a burst of negative energy, dealing Death damage and leaving them stunned for 3 seconds and confusing them afterwards for up to 30 seconds. Damage done will break the confuse effect. 30 second cooldown. UP en esperant qu'il n"y aura pas de bug sur le DR qui pourrait le compter comme 2 débuff
* Memory Wipe: Now causes a group or raid member to appear less threatening, reducing their threat by 20% with all enemies within a 25 meter radius. NERF du % pour UP en AoE
* Overpowering Will, Iron Will: Removed. Mouai, bon vent
* New root ability - Incompetence: Reduces the target's effectiveness in battle for 15 seconds, increasing the cost of healing abilities by 20% and causing damage done by the target's abilities to heal up to 5 of the Dominator's group or raid members within 15 meters. 15 second cooldown. Obtained at 20 points. UP ! La base du futur Chlorominator ou Dominachlor *o*
* New branch ability - Ineptitude: Increases the healing ability cost debuff of Incompetence by 1-5% and increases the healing done by target's damaging abilities by 4-20%. Available after spending 20 points in Dominator. UP du UP précédent
* Chastise: Removed. Bye
* New root ability - Traitorous Influence: Causes the enemy, and up to 5 additional enemies within 15 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 5% of the Dominator's maximum mana, every time the target uses an ability. This can occur up to 5 times over 15 seconds. Available after spending 30 points in Dominator. UP !!! Un skill équivalant une Aspiration de l'âme (Clerc) à chaque skill de la cible + drain
* Draining Presence: Removed. Tchuss
* New root ability - Mass Betrayal: Generates chaos within the enemy's ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the target and up to 5 additional targets within 15 meters to suffer Death damage; they also lose 30 Power, Energy, or Mana equal to 5% of the Dominator's maximum mana each time they use an ability. This can occur up to 5 times over 15 seconds. Available at 51 points in Dominator. UP : Comme Traitorous Influence mais en mieux.
* Fixed a bug where pets spawned by Split Personality were not gaining benefit from the caster's Spell Power or Spell Critical Hit. UP
* Split Personality: The pets spawned now take 95% less damage from area effect abilities. UP

ELEMENTALIST
* Planar Expansion: Corrected the description on the final rank of this spell. UP de lecture

STORMCALLER Ca va facher
* Lightning Field and Charged Field now only check for stacks of Electrified applied by the caster. NERF
* Lightning Field: Reduced base damage of this spell. NERF
* Forked Lightning: Reduced base damage of this spell. NERF
* Static Discharge: Can no longer affect a target more than once per minute. NERF
* The class mechanic UI for Electrify will now update properly if Lightning Field removes a stack of Electrified from an enemy. UP visuel

WARLOCK
* Sacrifice Life: Damage: Can no longer be cast if Empowered Darkness is active. NERF car le Warlock nécessitait vraiment ce genre de nerf !

PYROMANCER
* We’re still in the process of making Pyromancer changes specific to PVP regarding burst damage. These changes will have little to no impact on PVE. NERF INC : On va vous mettre un gros nerf dans les dents mais vous pourrez toujours jouer avec pour PvE normallement
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MessagePosté le: Lun 13 Juin - 11:05 (2011)    Sujet du message: Publicité

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MessagePosté le: Lun 13 Juin - 11:12 (2011)    Sujet du message: Mage - 1.3 nerf et up Répondre en citant

En gros l ensemble des spe dps a revoir.

Le chloro va certainement devoir passer 51.
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MessagePosté le: Ven 17 Juin - 11:26 (2011)    Sujet du message: Mage - 1.3 nerf et up Répondre en citant

Up general...

En anglais encore. Allez on travaille ces traductions Wink

First off, the Chloromancer changes. We agree that keeping the unique playstyle of the Chloromancer is important and have some changes that will allow a majority of your tank healing to continue to come from damage sources instead of direct casted heals. Natural Healing will be sticking around in order to help fill the healing role when your enemy is immune to damage or when there is no enemy to damage at all. The main changes are affecting Void Life, Natural Splendor and Bloom.

Void Life – This ability now channels destructive energy at the enemy, dealing Life damage to the enemy each second for 3 seconds. Causes Lifebound Veil to trigger an additional heal on the ally with the Mage’s Synthesis buff for an additional 90% of the damage dealt.
Natural Splendor – This ability now channels a beam of corrosive energy into the enemy, dealing Life damage over 8 seconds to the enemy and up to 8 enemies within 7 meters of the enemy. Up to 8 allies within 7 meters of the targeted enemy heal health over 8 seconds. Consumes Charge while active.
Increased healing done by Bloom.
This does still leave the Chloromancer with choosing between tank healing and AoE healing. It also continues with the pure Chloromancers as the best single target healers of the Mages, and hybrid builds as the better AoE healers, potentially more so than they are on LIVE right now.

In addition to the Chloromancer changes, there are several other updates that should help address a few player concerns on other souls as well.

Warlock

Increased damage of Defile.
Reduced Charge consumption of Empowered Darkness and reduced the cooldown to 30 seconds.
Neddra’s Influence now increases the damage dealt by your Death damage over time spells by 5/10/15%, plus an additional 0.5/1/1.5% for each point spent in the Warlock soul.
Pyromancer

Increased the Burning Bright bonus to Fire damage to 0.4/0.8/1.2% for each point spent in the Pyromancer soul for PVE damage, PVP damage still uses the previous 0.2/0.4/0.6% bonus.
The damage of Fulminate and Cinder Burst has been reduced by 20% in PVP.
Inferno now triggers a global cooldown when it is cast, and the damage has been reduced by 10% in PvP.
Necromancer

Increased the Life Bane bonus to undead pet damage to 0.6/1.2/1.8/2.4/3% for each point spent in the Necromancer soul
This changes should be hitting PTS within the next day or two, and we’ll probably have a few more small updates as we finish fine tuning for Patch 1.3
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